BO JUNG





Contact

+1)551-328-4476
bogeumjung(at)gmail.com
Instagram


Bo Jung is from Seoul,Korea and he is currently studying at the School of Visual Arts in New York.

CV





Education

School of Visual Arts
Bfa Design
2022 – 2026

Hansung Univ.
Computer Science
2017 – 2019

Experience 

CSF SEOUL
Mar 2025 – Now

No Ideas 
Jan 2025 – Feb 2025

Kusneuf NYC
Jul 2023 – May 2024

Republic of Korea’s Air Force
Apr 2020 – Jan 2021

Skills

Adobe Photoshop
Adobe Illustrator
Adobe After effects
Adobe Indesign
Blender
Css
Figma
Html

Awards

Graphis New Talent
Silver x 2
Honorable Mention x 5
2025

SVA Gallery Spring Show
2025

SVA EMERGE Show
2025

Language

English
Korean(Native)





Last Updated 09.10.25



WORKS








HACK MANHATTANInstructor: Paula Scher
Branding
2025

WIP





QUEST NUTRITIONInstructor: Paula Scher
Branding,Packaging
2025

WIP




PPF MAGAZINE     Instructor: Philip DiBello
Editorial
2025

PPF is a magazine exploring time through the essentials of human life: food, clothing, and shelter. Each issue focuses on one of these fundamental needs—beginning with FOOD and invest-igates how the past, present, and future overlap and evolve within them. Through lush, surreal visuals and playful editorial choices, the magazine reflects the fluid and often unexpected connections between time and human experience.




Kubiyot
Instructor: Anthony Zukofsky
Product Design
2025

This project was developed under specific constraints drawn from random cards: "orange," "Colbo NYC," "product," "LL Bradford," and "clean." The outcome balances a clean interface with playful, modular interactions, allowing users to swipe left or right to explore Colbo’s overwhelming range of content — gradually building their own personalized algorithm as they navigate.




Observations from a fixed position
Instructor: Philip DiBello
Editorial
2024

This book design for James Langdon’s essay explores perception and observation through subtle design disruptions. The mirrored cover and eye motif reflect themes of self-exploration, while each chapter introduces shifts in typography, structure, and space to echo the fluid nature of looking. Layered visuals and intentional imperfections make the reading experience dynamic and immersive.




Rorschach Archive
Instructor: Anthony Zukofsky
Website
2024

Rorschach Archive is a living collection that showcases 100 hand-painted Rorschach artworks through an interactive web experience.The site invites users to explore, archive, and create their own interpretations, blending psychological exploration with playful engagement. Clean typography and a minimal structure were used to highlight the evolving and unpredictable nature of perception.





Brain Damage: Erik Parker
Instructor: Philip Dibello
Exhibition Identity
2024

This project reinterprets Erik Parker’s vibrant, chaotic aesthetic through layered typography and bold graphics.
 Rather than relying on traditional psychedelic styles, I explored new visual strategies to create a modern, reimagined psychedelia that reflects Parker’s unique energy. Designed for his Brain Damage exhibition at Kaikai Kiki Gallery, the work captures the tension between distortion and order.





88 DAYMONTHYEARInstructor: Philip Dibello
Identity
2025

The number 88 comes from two ideas: the car in Back to the Future that needs to hit 88 mph to time travel, and the shape of 8 itself, resembling an infinite loop. Building on this concept, I created a fictional transit system where time travel feels tangible and everyday. I designed and fabricated a physical toy train model, developed a full subway system, and even created a realistic MetroCard to blur the line between imagination and reality.






TIMEInstructor: Philip DiBello
Poster
2025


While thinking about the nature of time travel, I was drawn to the myth of Icarus — not as a direct inspiration, but as a metaphor for human desire. To me, the idea of a time machine reflects our longing to surpass natural limits, even at the risk of destruction. The poster visualizes this collision of desires through fragmented scenes: war, sexuality, extinction, and mythological collapse, scattered like broken pieces of memory across space.





PAST, PRESENT AND FUTUREInstructor: Philip DiBello
Editorial
2025

This project explores the Time Machine not as a sacred object, but as a direct challenge to sacred narratives — an act of imagination against the inevitability of time. The book’s cover features a snake scale texture, referencing the biblical serpent and the forbidden knowledge of the Tree of Good and Evil.
 Rather than accepting time as a divine, linear order, this project questions, fragments, and plays with it.